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181. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
SpaceSaft wrote: New hulls are always appreciated. Sorry math clarification question: procurer has 300 * 0.4 *( 1-skill*0.02) = 108s / block ? and 12k ore hold + 2 low slots discovery has 360 * 0.5 *(1-skill*0.05)*(1-skill*0.05) = 101.25s /...
- by Harvey James - at 2015.10.02 20:45:10
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182. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
if webs weren't so powerful that would make tracking mods more required especially for missile ships.
- by Harvey James - at 2015.10.02 19:57:50
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183. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
so is there any difference between covert cloaks and when a normal cloaking device is put on this ship?
- by Harvey James - at 2015.10.02 19:55:25
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184. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: something tells me there will be a HAM, torp, cruise buff in conjunction with this mod. Because things like torp ravens will hate those new mods. HAM's and rockets need a range nerf .. they are both a class up atm from wha...
- by Harvey James - at 2015.10.02 19:10:31
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185. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
all e-war needs nerfs though and how about drone e-war next?
- by Harvey James - at 2015.10.02 19:09:01
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186. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
im still surprised they released these after Fozzie saying they wouldn't release any T3's or even pirate bc's until they had fixed T3 cruisers.. a broken promise .. they still haven't fixed T3 cruisers yet.. and then they go and release these OP b...
- by Harvey James - at 2015.10.01 20:48:18
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187. [ECM] another variant to nerf remote repairs - in Player Features and Ideas Discussion [original thread]
i wouldn't mind ecm ships becoming more of a target painting drone e-war ships, so drone e-war being essentially ecm on drones so, you ecm the mothership and the effect makes its drones idle for say 15 seconds and then there is a couple of seconds...
- by Harvey James - at 2015.09.30 12:04:37
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188. adjust both nanite skills too effect Ancillary armour reps - in Player Features and Ideas Discussion [original thread]
Haatakan Reppola wrote: If these changes happen, the module will be "balanced" so that with bouth skills a 5 you will get 5-10% boost over current (in other words lvl 4 skill or its a nerf) mm.. perhaps a slightly stronger buff like Nanite ...
- by Harvey James - at 2015.09.30 11:58:56
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189. adjust both nanite skills too effect Ancillary armour reps - in Player Features and Ideas Discussion [original thread]
Nanite Interfacing - could be adjusted too add 10% reduction to the repair rate time in AAR's Nanite Operation - 5% reduction in nanite repair paste consumption in AAR's so the role of the AAR could become a faster repair cycle over normal armour...
- by Harvey James - at 2015.09.29 14:30:18
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190. Brain in a Box coming back to Singularity - in Test Server Feedback [original thread]
so a yes or no too being able too remove offgrid links as most people wants??
- by Harvey James - at 2015.09.29 12:44:26
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191. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Harvey James wrote: ..a drake with lv5 skills can get 30km range with javs FACT.. On your fitting screen. And only if your Drake is not moving and the thing it is shooting at isn't moving too. Then and only then you get ~2...
- by Harvey James - at 2015.09.27 21:47:03
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192. drone range tied too ship size - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: Harvey James wrote: Danika Princip wrote: Are you going to try and justify a blanket nerf to every subcapital droneboat, or...? well for instance a tristan being able too project its damage upto 60km's where as a merli...
- by Harvey James - at 2015.09.27 20:02:28
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193. drone range tied too ship size - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Are you going to try and justify a blanket nerf to every subcapital droneboat, or...? well for instance a tristan being able too project its damage upto 60km's where as a merlin could depending on whether its rails or b...
- by Harvey James - at 2015.09.27 19:39:12
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194. drone range tied too ship size - in Player Features and Ideas Discussion [original thread]
wouldn't it make more sense if drone control range was tied more too a ships sensor limitations? why can a frigate control drones too the same range as battleships for instance? .. seems odd doesn't it? current formula 20km + 25km+15km (base am...
- by Harvey James - at 2015.09.27 19:19:27
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195. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Harvey James wrote: elitatwo wrote: Harvey James wrote: ...read the post properly, i mentioned HAM's NOT cruise missiles, and you have clearly not looked at brutix/myrm shield fits compared too what the ferox shield tan...
- by Harvey James - at 2015.09.27 18:31:57
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196. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Harvey James wrote: ...read the post properly, i mentioned HAM's NOT cruise missiles, and you have clearly not looked at brutix/myrm shield fits compared too what the ferox shield tank will be. You and your nerfs all the t...
- by Harvey James - at 2015.09.27 18:02:29
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197. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Harvey James wrote: Devil Seven wrote: Can you look at giving the ferox a 5th low slot it will give it more fitting options and make it more useful in the proposed update otherwise the rest of them look good just not sure ...
- by Harvey James - at 2015.09.27 16:32:15
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198. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Devil Seven wrote: Can you look at giving the ferox a 5th low slot it will give it more fitting options and make it more useful in the proposed update otherwise the rest of them look good just not sure how I like the ferox atm looks like a huge...
- by Harvey James - at 2015.09.27 16:16:17
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199. Sticky:Dev Blog: Announcing The Amarr Championships - in EVE Information Portal [original thread]
you could have made the silver magnates slightly different instead of being completely worse in every way.
- by Harvey James - at 2015.09.24 18:44:25
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200. Make the Vagabond great again - in Player Features and Ideas Discussion [original thread]
more like drop a high for a mid, nerf the speed a little, a little more EHP.
- by Harvey James - at 2015.09.20 01:34:29
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